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Windows Game Programming for Dummies (2nd Edition)
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Direct3D
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VertexShader
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vertexshader.vbp
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Text File
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2001-10-08
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1KB
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43 lines
Type=Exe
Reference=*\G{00020430-0000-0000-C000-000000000046}#2.0#0#stdole2.tlb#OLE Automation
Reference=*\G{E1211242-8E94-11D1-8808-00C04FC2C603}#1.0#0#dx8vb.dll#DirectX 8 for Visual Basic Type Library
Form=vertexshader.frm
Form=..\..\common\SelectDevice.frm
Module=D3DInit; ..\..\common\D3DInit.bas
Module=D3DUtil; ..\..\common\D3DUtil.bas
Class=CD3DMesh; ..\..\common\D3DMesh.cls
Class=CD3DFrame; ..\..\common\D3DFrame.cls
Class=CD3DAnimation; ..\..\common\D3DAnimation.cls
Module=MediaDir; ..\..\Common\media.bas
Module=D3DShaders; ..\..\common\D3DShader.bas
Startup="Form1"
ExeName32="vb_VertexShader.exe"
Command32=""
Name="Project1"
HelpContextID="0"
CompatibleMode="0"
MajorVer=1
MinorVer=0
RevisionVer=0
AutoIncrementVer=0
ServerSupportFiles=0
VersionCompanyName="Microsoft"
CompilationType=0
OptimizationType=0
FavorPentiumPro(tm)=0
CodeViewDebugInfo=0
NoAliasing=0
BoundsCheck=0
OverflowCheck=0
FlPointCheck=0
FDIVCheck=0
UnroundedFP=0
StartMode=0
Unattended=0
Retained=0
ThreadPerObject=0
MaxNumberOfThreads=1
[MS Transaction Server]
AutoRefresh=1