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Text File  |  2001-10-08  |  1KB  |  43 lines

  1. Type=Exe
  2. Reference=*\G{00020430-0000-0000-C000-000000000046}#2.0#0#stdole2.tlb#OLE Automation
  3. Reference=*\G{E1211242-8E94-11D1-8808-00C04FC2C603}#1.0#0#dx8vb.dll#DirectX 8 for Visual Basic Type Library
  4. Form=vertexshader.frm
  5. Form=..\..\common\SelectDevice.frm
  6. Module=D3DInit; ..\..\common\D3DInit.bas
  7. Module=D3DUtil; ..\..\common\D3DUtil.bas
  8. Class=CD3DMesh; ..\..\common\D3DMesh.cls
  9. Class=CD3DFrame; ..\..\common\D3DFrame.cls
  10. Class=CD3DAnimation; ..\..\common\D3DAnimation.cls
  11. Module=MediaDir; ..\..\Common\media.bas
  12. Module=D3DShaders; ..\..\common\D3DShader.bas
  13. Startup="Form1"
  14. ExeName32="vb_VertexShader.exe"
  15. Command32=""
  16. Name="Project1"
  17. HelpContextID="0"
  18. CompatibleMode="0"
  19. MajorVer=1
  20. MinorVer=0
  21. RevisionVer=0
  22. AutoIncrementVer=0
  23. ServerSupportFiles=0
  24. VersionCompanyName="Microsoft"
  25. CompilationType=0
  26. OptimizationType=0
  27. FavorPentiumPro(tm)=0
  28. CodeViewDebugInfo=0
  29. NoAliasing=0
  30. BoundsCheck=0
  31. OverflowCheck=0
  32. FlPointCheck=0
  33. FDIVCheck=0
  34. UnroundedFP=0
  35. StartMode=0
  36. Unattended=0
  37. Retained=0
  38. ThreadPerObject=0
  39. MaxNumberOfThreads=1
  40.  
  41. [MS Transaction Server]
  42. AutoRefresh=1
  43.